Thursday, July 15, 2010

Skills

All classes are provided with a skill library that spans in both Sword and Magic-based spheres. Classes who are focused on one sphere, like Warriors or Bladers, will have all its offensive and support skills in one sphere, while the other will be used only for common targeted magic spells and novice buffs, as well as an advanced one. Hybrid classes may use both spheres for different purposes; while Force Bladers develop only curses in advanced stages of the Magic sphere, Force Shielders possess some offensive unique arts in that sphere as well. Beyond offensive and support skills, there are also teleportation skills that all classes possess. Dashing is one that every character can use if they develop the necessary Sword sphere stage, which causes them to quickly dash a short distance and can be used in intervals to increase walking speed. Wizards have a unique teleportation skill called Blink which behaves similarly to Dash but is developed in the Magic sphere. Wizards are also the only class that can use both Dash and Blink and thus walk faster than any other class, effectively moving faster than even the rare vehicle items that exist in the game.
Special skills are unlocked at certain points during the character's growth by completing specific "ranking" quests. These skills include the Combo Mode, which allows several skills to be used in succession when the combo meter is pressed with correct timing, as well as several Battle Modes that provide temporary attribute bonuses to the character or even a special combat mode. Aura Mode is a basic empowering Battle Mode that can be later stacked with either advanced Battle Modes to further increase attributes. It is elemental in nature, although the element bears no difference in bonuses applied, altering only the visual effects of the skill. Battle Mode 1 is an advanced Aura Mode that is unique for all classes. Some Battle Modes provide special characteristics; the Wizard's BM1 increases both damage and Mana consumption, while the Force Blader's allows him to use elemental cannon-type spells as superior versions of the class's defensive buffs. The Force Shielder's BM1 counters enemy damage by reflecting part of it and the Force Archer's allows skills to affect more than one target in a way different than area of effect.
The last one, Battle Mode 2, provides not only an attribute increase but also a special combat mode unique to each class. Warriors are able to use scythes named Astral Lances for successive attacks and special finishing skills; Bladers use fast-paced Astral Claws whose finishing skill has the highest critical rate of all the classes' skills. Wizards are given special Orbs that allow him to target two enemies at the same time and simultaneously cast two skills, each targeting a different enemy. He can also target one enemy and use two skills at the same time against it. Force Bladers were initially given an Astral Charger which would charge up to three levels when using sword skills and would then shoot one to three magical beams when a magic skill was used. However, this was later changed into a fast-paced fencing combat mode with ethereal visual effects. The Force Shielder can turn its Astral Shield into a throwing Astral Blade Shield that is used akin to a boomerang. Lastly, the Force Archer turns the Astral Bow into dual Astral Guns that can target one or two enemies at once and deal fast damage for little Mana.
There are also other skills for different effects - classes with Astral weapons have one for summoning them, for example. There are skills for summoning vehicles such as the Astral Board and Astral Bike, as well as corresponding Combo Mode skills for when riding those vehicles, as well as many other tool skills such as Loot, Follow and Social skills, or emotes. There are also many upgrade skills which provide different and cumulative attribute bonuses in Health, Mana and secondary attributes.
Skills can only be purchased and learned when a certain skill rank or stage is achieved. Like levelling up, increasing skill ranks requires gaining skill experience which in turn is gained by using skills repeatedly, namely offensive skills. In previous versions of the game, Sword skills would only increase Sword experience and Magic skills would increase Magic experience. This was later changed to a common experience gain where any skill increases both spheres. The experience pool is shared by all skills, meaning that points gained can be applied in any skill of that sphere and any skill can be used to gain experience. Another change that was applied is the requirement of a "class rank" for achieving a superior skill rank. Class ranks are gained by completing ranking quests every ten character levels.


Battle Aura

Battle Aura is attained at level 20 after performing the promotion quest. Players may choose from water, ice, fire, thunder, earth, or wind. There is no difference in stats gain for different elements, only the appearance will be different. Battle Aura takes one SP bar to activate, and cannot be canceled until the duration of the mode ends. The battle aura is the growing characters first battle style although it more buff-like it takes 1 SP bar(5000sp)SP is gained faster while dancing. There are 2 dances; 1 that can be found in special skills, and and 1 which is activated with a command. To activate the second dance type /dance2 in the chat in normal mode. If there is more than 1 person dancing, they can be synchronized by typing /sync in the chat while in normal mode.

Battle Mode 1 and Battle Mode 2

Battle Mode 1 is gained at level 30 after finishing the promotion quest. Unlike Battle Aura, Battle Mode 1s are different for each class. Warriors will get Berserker, Bladers will get Illusionist, Wizard will get Chain Caster, Force Archers will get Multi Shooter, Force Shielders will get Counter Attack, and Force Bladers will get Force Enchanter.
Battle Mode 2 is gained at level 50 after completing the promotion quest. Unlike, Battle Mode 1 and Aura, each class summons an Astral Weapon and gains a specific skill that can only be used during Battle Mode 2. Some skills cannot be used during Battle Mode 2. Warriors will become Lancers, with their Astral Weapon being a Scythe. Bladers will become Grapplers; their Astral Weapons being a pair of Dual Claws. Wizards will become Double Casters; their Astral Weapons being Astral Orbs. Force Archers will become Twin Gunners; their Astral Weapons being a pair of Dual Handguns. Force Shielders will become Shield Masters; their Astral Weapons being a Blade Shield. Force Bladers will become Blader Shooters; their Astral Weapon being an Arm Cannon.
The cost of activating the Battle Modes is 1 SP bar.

Astral Bike & Buff Duration Increase

At level 80, players would be able to summon an Astral Bike, that functions like an Astral Board. Like the Astral Board, it is available as a rare drop from high-level monsters, but unlike the Astral Board, you cannot buy it from the CABAL Online Cash Shop. At level 80, your buff durations will also increase by 100%. Finally, at lv 120 and Lv 150, buff duration will again increase by 150% and 200% respectively.
At level 50, players are given the ability to chain attacks on their Astral Bike. As with the Astral Board chain skill, you are only given one attack at level 90. One extra skill per promotion is given until the character has four attacks at level 120, and if they are able to chain four attacks, they can continue the combo. The astral board summoning skill is gained on lvl 40 with the rank up quest boards have different bonuses for players using them you can buy board from the C.C.(Cabal Cash)shop with the duration of 30 days or pernament. to get C.C. go to official cabalonline site www.cabaloine.com

Stacking Buffs and Modes

At level 140, characters would be able to use two unrelated non-evoluated buffs at the same time. At level 170, players will have the ability to use three non-Evoluated buffs at the same time.
Players are allowed to activate both Battle Aura and Battle Mode 1 together at level 40. At level 60, Aura and Battle Mode 2 can be stacked. At level 110, players can use combo mode while using Battle Mode 1. At level 130, they are allowed to combine Battle Mode 1, Aura, and Combo mode.
At level 120, players are allowed to have six buffs on them, followed by seven buffs at 130, eight buffs at 140, nine buffs at 150, and ten buffs at 160.

Combo Mode

Combo Mode is unlocked at level 10 after the Class Rank promotion quest. From then on, players are able to charge their SP (Spirit Point) bar. For characters between levels 10 and 19, only one SP bar can be charged. For each successful promotion beyond that point, characters will be able to charge an additional bar, up to a maximum of 5 SP bars. The SP bar is charged as the character performs actions, such as using skills. Combo mode uses a small amount of SP to activate. Once activated, a meter will appear on the screen, which will be quickly filled up. The player must execute a skill on a monster while the meter is in the "combo point" range, which is about three-quarters of the combo meter. Depending on where the player executes the skill, a miss, bad, good, or excellent will appear. Bad grants the least benefits, while excellent grants the most. Miss, however, will end the combo.
A successful execution of a skill in a combo will continue the combo until the player misses. Skills are executed faster than usual in a combo with a damage boost. Skills do not miss during a combo. The higher count success of the combo will result in the combo point range getting smaller and smaller, making continuing the combo more difficult. In order to continue a combo across several enemies, players must target another enemy as their character is performing the skill on the enemy he is attacking. Failure to do so will cause the combo mode to end after the current enemy dies. Many players have stated that combos are very hard to perform.

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