Wizard
The third class is the 
Wizard and it is the basic 
magic-user. They use Force to amplify  the power of the elements around them akin to what a Warrior does to its  own strength. Their primary attribute is Intelligence which raises  their magical attack power. They possess several buff skills that can  affect not only themselves but any other friendly targets they choose,  as well as many party buffs. Some of these skills are well known, namely  the most basic ones which increase Health or Defense and are usually  performed on newcomers to aid them in their initial progress. Their  skills have a powerful damage output, however they have one particular  difference from melee classes, which is their 
area of effect, or AoE. While melee classes deal high damage  to lesser enemies with the same skill, Wizards disperse their damage  through the highest area possible for all classes. Combined with the  paralysing capability of all of their strongest skills, Wizards are  crucial for controlling masses of enemies. Their main disadvantage is  their lower Defense; still, this can be tactically overcome by making  use of the stun effect, or paralysis, of most of their skills. Their  equipment set is by default the 
Martial Set and dual 
Orbs,  single-handed globe-shaped controllers which spawn staves in recent  versions of the game
 
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